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auto*des*sys form*Z 3.9

By VTC
auto*des*sys form*Z 3.9 Training CD
auto*des*sys form*Z 3.9
Single User CD Course £79.00 + VAT
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Multi User Network CD £395.00 + VAT
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Author - Professor C William Fox
Duration - 10 Hours

COURSE INTRODUCTION

AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application.

COURSE OUTLINE

Introduction
Overview & Versions of formZ (05:00)
About this Tutorial (03:19)
The 3D Modeling Environment (02:38)
Features of formZ (07:13)
Installation & Memory Management (03:44)
Launching formZ (00:59)
The Interface
Screen Features (04:56)
The Graphics Window & Window Tool Palette (05:15)
Viewing & Zooming (04:37)
The Prompts Palette (02:03)
The Colors/Surface Styles Palette (02:05)
Getting Help (04:44)
Turning Tools Off & On (07:06)
Saving Your Preferences (04:36)
Keyboard Command Differences between Mac & PC (03:22)
Drawing 2D Shapes
Drawing Rectangles (03:04)
Drawing Polygons (Simple & Patterned) (02:27)
Drawing Circles & Ellipses (02:36)
Generating Line Drawings (01:25)
Drawing Arcs (02:37)
Mixing Straight Lines & Arcs (01:25)
Drawing Spline Curves (03:16)
Drawing Sketches & Stream Lines (03:11)
Drawing 2D Enclosures (02:17)
Drawing with Numeric Input (02:23)
Drawing, Viewing & Rendering 3D Objects
3D Extrusions (04:59)
3D Extrusions Converged (to a Point) (01:58)
3D Enclosures (02:33)
Heights of Objects (03:54)
Plotting & Rendering Objects (04:03)
Types of Facetted Objects Generated by formZ (02:14)
Generating 3D Primitives
Generating a Primitive Cube (03:12)
Generating Cones & Cylinders (07:34)
Generating Spheres (04:34)
Generating Tori (04:42)
How the Analytic Primitives are Displayed (05:10)
Generating Spherical Objects (04:40)
Picking Objects
Picking & Unpicking Objects (03:53)
The Topological Levels (04:15)
Prepicking & Postpicking (01:45)
Moving, Rotating, Sizing & Mirroring Objects
Moving Objects (05:46)
Reading 3D Space (05:00)
Moving Entities at Different Topological Levels (04:53)
Rotating Objects (03:02)
Resizing (Scaling) Objects (05:15)
Mirror Objects (03:59)
Copying Objects (05:35)
Numerically Defined Transformations (04:52)
Derivative Objects
Derivative 3D Objects (05:28)
Ghosted Objects (03:06)
Derivative Objects from Parts of Other Objects (03:06)
Derivative Objects from Complete Objects (03:38)
Derivative Surface Objects (02:12)
Parallel Objects (04:31)
Unfolding Objects (03:59)
Terrain Models
Meshed Terrain Model (03:43)
Stepped Terrain Model (01:50)
Triangulated Contour Model (01:45)
Objects of Revolution
Lathed Objects (04:10)
Helixes (06:43)
Stairs
Spiral Stairs (05:10)
Stairs from Paths (05:14)
Stairs from Contour Lines (03:54)
Sweeps Along Paths
Axial Sweeps (05:09)
Two Source Sweeps (05:02)
Two Path Sweeps (04:10)
Boundary Sweeps (03:45)
Sweeps Along Faces of Objects (04:32)
Skinning
Skins Along Paths (06:33)
Generating Nurbz from Skins (02:08)
Cross Skinning (04:41)
Meshes
Plain Meshes (04:49)
Smooth Meshes (04:58)
Reducing the Resolution of Meshes (05:25)
Deformations
Profiles & Mesh Movement (05:34)
Point Disturbances (04:15)
Object deformation (05:16)
Rounding Objects
Plain Rounding (04:20)
Controlled Rounding (03:10)
Curved Line Meshes
Controlled Curves (04:26)
Controlled Meshes (09:40)
Nurbz Meshes (10:10)
Patches
Deriving Patches (05:44)
Growing, Stitching & Attaching Patches (06:33)
Dividing Patches (04:11)
Metaformz
Generating & Evaluating Metaballs (05:50)
Generating & Evaluating Metaformz (03:57)
Modeling with Metaformz (04:46)
Boolean, Trim & Stitch Operations
Union, Intersection & difference of 2D Shapes (06:07)
Union, Intersection & difference of 3D Shapes (06:43)
Objects Splitting Each Other (03:53)
2D Booleans for 3D Modeling (02:31)
Trimming & Stitching (11:55)
Sections of Objects & Contours
2D Sections (04:36)
3D Sections (05:42)
Deriving Contour Lines (03:15)
Text
Placing & Editing Text (03:54)
Text Along Path & Between Lines (03:11)
Editing Text Control Lines (02:09)
Symbols & Instances
Creating Symbol Definitions (05:24)
Placing Symbols (03:43)
Attaching
Attaching Objects (02:31)
Point-to-Point Attachments (03:35)
Segment-to-Segment Attachments (04:38)
Face-to-Face Attachments (03:57)
Setting the Justification Options (02:56)
Object-to-Object Attachments (04:59)
Attaching Surface Objects (03:20)
Aligning & Distributing
Aligning & Distributing Options (06:28)
Extending Segments to Surfaces
Extending Options (06:44)
Placing Objects on Other Objects
Placing Options (12:13)
Attributes, Layers & Querying
Coloring Objects & Their Faces (04:26)
Placing Objects on Layers (05:48)
Querying Objects & Their Parts (01:57)
Insertions & Deletions
Inserting Outlines (06:04)
Inserting faces & Volumes (04:34)
Inserting Holes (03:37)
Inserting Openings (02:57)
Deleting Points, Segments, Outlines & Faces (02:43)
Reference Planes & Their Palette
Defining Arbitrary Reference Planes (06:33)
Switching Planes from the Palette (05:22)
The Reference Plane Tools (05:21)
Views & Their Palettes
Saving Custom Views (07:38)
The Viewing Tools (03:36)
Model Example - Three Story Building Frame
File Organization & Set-Up (01:25)
Constructing Slab & Columns (06:23)
Duplicating & Locating Slabs & Columns (03:03)
Constructing & Duplicating Stairs (03:55)
Visualizing the Model (04:43)
Model Example - Site & Small Building
Creating Walls, Openings and Insertions (07:34)
Creating the Roof (04:27)
Creating the Site (03:30)
Visualizing the Completed Project (06:36)
Model Example - Sail Boat using Mesh Techniques
Creating the Hull (09:37)
Creating the Mast & Sails (13:40)
Merging Parts and Visualizing Project (01:54)
Model Example - A Flower using NURBS
Creating the Exterior Pedals (08:14)
Creating the Interior Pedals (03:53)
Creating the Bud, Stem & Leaves (04:54)
Model Example - Toy Duck using Cage & Patches
Creating the Cage (01:57)
Editing the Cage (03:44)
Refining the Cage Form (04:42)
Converting the Cage to a Patch Object (02:44)
Detaching a Piece of the Cage (02:49)
Model Example - A Mousehead using Metaformz & Patches
Creating the Head using Metaformz (05:27)
Creating the Ears using Patches (03:27)
Creating the Nose (01:34)
Creating the Eyes (01:30)
 
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