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Cinema 4D R11.5

 
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Cinema 4D R11.5
Single CD £79.00  £75.00 + VAT
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Multi User Network CD £395.00  £375.00 + VAT
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Author - Mark Bremmer
Duration - 11 Hours
 

COURSE INTRODUCTION

Cinema 4D Core Edition gives users professional level power in an easy-to-use package. Common sense tool sets that have been streamlined for pro “pipelines” lets users create complex objects and animations, all within a friendly interface. A 3D CG benchmark for Hollywood and Television, C4D is widely recognized as the premier motion and texturing software for professionals. Maxon, in constant feedback with it’s professional clients, has created an incredibly stable and powerful software that seamlessly plugs-into pro pipelines. Because of it’s robust flexibility and extensibility, Cinema 4D is a perfect fit for professional and CG enthusiast that crave ease-of-use, rock solid stability and Hollywood grade results. Join Professional illustrator, designer and animator, Mark Bremmer for this "project based" course that even includes a solid introduction to "Bodypaint" and "Projection Man". Work Files are included. To begin learning Maxon Cinema 4D R11.5 today, simply click on the movie links.


 

COURSE OUTLINE


Introduction
Why Choose VTC's C4D R11.5 Course?

C4D Work Environment
Tool Classifications
Window Customization
Drag and Drop Functionality
Shading / Material Application
Coordinates Terms
Content Management

Navigating the Interface
Managers and Menus
Document Settings
Notable Settings
Contextual Menus
Important Keyboard Shortcuts

Hard Edge Modeling Projects
Primitive Modeling and Attributes Manager
Wash Basin - Primitives
Wash Basin - Booleans
Wash Basin - Grouping and Duplicating Objects
Wash Basin - Primitive Conversion and n-gons
Wash Basin - Structure and Function Categories
Wash Basin - Melt Knife Connect Bevel Extrude pt. 1
Wash Basin - Melt Knife Connect Bevel Extrude pt. 2
Wash Basin - Phong Shading and Auto Switch

NURBS Modeling Projects
NURBS Introduction
NURBS Essentials and HN Weighting
Plane Canopy - HN Box Modeling
Plane Canopy - Axis Orientation and Reposition
Plane Canopy - Knife
Plane Canopy - Hide Axis Spline Lines
Plane Canopy - Splines from Vertexes
Plane Canopy - Duplication on Splines
Plane Canopy - Preserve Groups Extrude
Plane Canopy - Subdivision and Dissolving
Plane Canopy - Split vs. Disconnect
Plane Canopy - Polygon Set Selections
Plane Canopy - Path Selections
Rail Splines
Bridge
Stitch and Sew pt. 1
Stitch and Sew pt. 2
Submarine - Path Projection
Car Hood - Loft Nurbs
Specialty Spline Paths
Snapping and Transfer pt. 1
Snapping and Transfer pt. 2

Deformers
Deformers Introduction
Deformers pt. 1
Deformers pt. 2

Organic Modeling
Organic Modeling Introduction
Tree Stump - Magnet
Tree Stump - Brush Tool

Understanding Tags and Layers
Tags and Layers Introduction
Using Layers to Manage Scene Elements
Tags - Compositing pt. 1
Tags - Compositing pt. 2
Other Useful Tags

Lighting
Lighting Introduction
Light Effects pt. 1
Light Effects pt. 2
Light Effects pt. 3
Lighting Tool
Area
Spot
Infinite
Specialty Lights
Target Light
Light Presets
Sun Light
Gels

Scene Objects
Scene Objects Introduction
Floor
Sky
Environment
Foreground and Background

Cameras
Camera Introduction
Camera Elements pt. 1
Camera Elements pt. 2
View Modes
Rotation Modes

Texturing with Materials
Materials Introduction
Materials Manager
Understanding the Basic Editor
Developing Color and Layers pt. 1
Developing Color and Layers pt. 2
Developing Color and Layers pt. 3
Working with Diffusion
Bump vs. Normals vs. Displacement
Reflection
Environment
Luminance and Glow
Transparency and Alpha
Specularity and Specular Color
Fog
Channel Shaders vs. Volumetric
Banji Shader
Banzi Shader
Cheen Shader
Danel Shader
Mabel Shader
Nukei Shader
Terrain Shader
Multi-adjustments

Body Paint and UV Mapping
BodyPaint and UV Introduction
UV in C4D
Applying a Decal
Body Paint Overview
Paint Wizard Set-up
Adjusting the UV Mesh pt. 1
Adjusting the UV Mesh pt. 2
Materials Options and Canvas Size
Color-Materials Manager
Brush Settings and Effectors
Working with Brush Presets
Painting with Color and Bitmaps
Complex Texture Building pt. 1
Complex Texture Building pt. 2
Complex Texture Building pt. 3
Complex Texture Building pt. 4
UV Organic Unwrap pt. 1
UV Organic Unwrap pt. 2
UV Organic Unwrap pt. 3

Projection Man
Projection Man Introduction
Projection Man pt. 1
Projection Man pt. 2
Projection Man pt. 3

Animation
Animation Introduction
Standard Interface Keyframing
Timeline Interface pt. 1
Timeline Interface pt. 2
Non Linear Animation Motion Layer pt. 1
Non Linear Animation Motion Layer pt. 2
Animation Layers
Animation Previews

Render Settings
Rendering Introduction
Rendering pt. 1
Rendering pt. 2
Picture Viewer

Conclusion & Credits
Review and C4D Extras
About the Author




 

 
 
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