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Flash Catalyst CS5.5 Essentials

 
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Save 20% on Total Training
All Access Online Subscriptions

12 Months - Only £127
6 Months - Only £79
Flash Catalyst CS5.5 Essentials
DVD Training Course £49.00 + VAT
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PACKAGE INCLUDES

 •  Format - DVD-ROM
 •  Duration - 5.2 Hours of Beginner to Intermediate Training
 •  Author - Tanya Heins
 •  Platform - Windows & Mac OS
 •  Project Files - Included

 

COURSE INTRODUCTION

Total Training for Adobe Flash Catalyst CS 5.5 Essentials will teach you the process and workflow for building user interfaces for Flex-based websites and applications. Built for designers, Flash Catalyst combines an intuitive user interface and the familiar Adobe toolsets with the expressiveness, consistency, and reach of the Adobe Flash Platform. In this course, you will wireframe an application, design the user interface, create components, add interactions, integrate sound and video, connect data, and understand how the round-trip workflow with a developer working in Flash Builder.

By the time you are done with this training you will understand how to import user interface designs from Photoshop or Illustrator. How to create an interactive wireframe in Flash Catalyst, create and modify view states and skin a user interface with full-fidelity artwork. You'll also be able to round-trip and edit art in Photoshop and Illustrator, create interactive components and define component states, interactions and transitions. Then preview, test and publish your project.


Highlights

  1. Full designer to developer & return workflow allows ongoing collaboration on the same project.
  2. Resizable applications and components means websites and apps look great across devices with different screen sizes.
  3. Workspace improvements include enhanced timelines and animations, new common Library panel, align panel, and other features.
  4. Custom skinnable components are elements that are built by developers in Flash Builder 4.5 and then skinned by a designer in Flash Catalyst CS5.5.
  5. Improved interactions in this recent version of Flash Catalyst means you can visually target components directly from the artboard, making it easier to define transitions to other component states.

Introducing Total Training Online


 

COURSE OUTLINE


Chapter 1: INTRODUCING ADOBE FLASH CATALYST CS5.5 (9 min)
1. What is Flash Catalyst CS5.5?
2. Designer/Developer Workflows
3. Using the Project Files

Chapter 2: PROJECT BASICS (35 min)
1. Touring the Flash Catalyst Interface
2. Building a New Project Based on an Illustrator® File
3. Layer Organization & Custom Components
4. Creating Resizable Layouts
5. Previewing a Project

Chapter 3: BUILDING NAVIGATION (32 min)
1. Editing a Common Button Component
2. Creating a Button Component from Custom Artwork
3. Labeling Components & Creating States
4. Adding Interaction for Navigation

Chapter 4: ADDING FULL FIDELITY DESIGN (31 min)
1. Round-Trip Editing & Customizing a Design
2. Skinning Button States & Parts
3. Optimizing Artwork

Chapter 5: ANIMATING USER INTERACTIONS (32 min)
1. Adding Fades & Moving Transitions between States
2. Adding Resize & Rotate 3D Transitions
3. Triggering Transitions with an FLV Timer
4. Triggering Animations with Action Sequences

Chapter 6: DATA & COMPONENTS (48 min)
1. Placeholder Components
2. Editing Button, Text Input & Check Box Components
3. Customizing Scrollbar & Data List Components
4. Using Non-Editable Flex® Components
5. Tips for Working with Components

Chapter 7: SOUND, VIDEO & FLASH CONTENT (21 min)
1. Adding Sound
2. Working with Video
3. Working with Flash Professional SWF Files

Chapter 8: WORKING WITH DEVELOPERS IN FLASH BUILDER® (30 min)
1. Designing Components Using Imported Placeholder Skins
2. Creating a Skinnable Component for Use in Flash Builder
3. Working with FXP Files between Flash Builder & Flash Catalyst
4. Working with FXPL Files between Flash Builder & Flash Catalyst

Chapter 9: COMMON DESIGN SCENARIOS (53 min)
1. Setting Up a Banner & Navigation Buttons
2. Adding a Video Timer & Interactions for a Timed Banner
3. Setting Up an Image Gallery
4. Laying Out the Images in the Custom Component

Chapter 10: PUBLISHING YOUR PROJECT (20 min)
1. Optimizing Files in Your Project
2. Publishing Content for the Browser & as a Desktop Application
3. Online Resources, Help & Community
4. Credits




 

 
 
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