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Maya 8.5 Fundamentals

 
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Maya 8.5 Fundamentals
Single CD £79.00  £75.00 + VAT
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Multi User Network CD £395.00  £375.00 + VAT
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Author - John Park
Duration - 7.5 Hours

COURSE INTRODUCTION

Maya is the world's most powerful integrated 3D modeling, animation, effects, and rendering software. That's why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing "practical" examples on how to streamline your workflow. 


 

COURSE OUTLINE

Introduction to Maya
About this Course
Overview of Maya
New in Maya 8.5

Getting Around
Interface Tour
Selection
Cartesian Coordinates Tutorials 1
Cartesian Coordinates pt. 2
Geometric Building Blocks
Project Management
Setting Keyframes in Maya
Ball Drop Bounce
Shader Basics
Point Lights
Render Settings

Maya - Diving In
Outliner
Maya Hotkeys Tutorials 1
Hotkeys pt. 2
Component Mode
Maya Geometry types
Pivot Points pt. 1
Pivot Points pt. 2
Material Types
Spotlights
Maya Camera Basics

Building Detail
Hypergraph
Curve Creation
Curve Editing Tutorials
Revolves
Camera Turntable
Extruded Surfaces
Lofting
Graph Editor
Maya Texture Maps
Mapping Coordinates
Depth Maps
Soft Shadows
Gobos Tutorials 1
Gobos pt. 2

Adding Depth to your Maya Projects
Shelves
User Prefs
Polygon Modeling Techniques
Extrude Face
Split Polygon
Edge Loop Cut
Smooth Proxy
Hierarchies and Groups
Bump Maps
Transparency
Raytraced Soft Shadows
Depth of Field

Making Connections
Artisan Select
Motion Paths Tutorials
Driven Keys
Displacement Mapping in Maya
Three-point Lighting
OptiFX

Moving On Up
Text
Bevel
Skeleton Basics
Added Attributes
Toon Shading
Reflection and Refraction
Batch Rendering Animation

Beyond Basics
Show By Type
Hiding and Showing
Maya Layers
Snapping
Cluster Deformers
Lattices
Constraints
Inverse Kinematics
3D Paint
Final Gather
Motion Blur

Advanced Maya Topics
MEL Scripting Tutorials 1
MEL Scripting pt. 2
Skinning
Reflection Mapping
Image Based Lighting
Dynamics
Particles

End
Wrap Up

Credits
About the Author

 
 
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