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Carrara 8 Advanced

 
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Carrara 8 Advanced
Single DVD £79.00  £63.00 + VAT
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Instant Download £79.00  £63.00 + VAT
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PACKAGE INCLUDES

 •  Format: DVD
 •  Duration: 9.8 Hours (105 lessons)
 •  Instructor: Phil Wilkes
 •  Platform: Windows PC or Mac
 

COURSE INTRODUCTION

In this training video for the 3D modelling software Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills.  This tutorial is a look at advanced techniques for creating objects within Carrara.

Phil starts with a quick overview of managing resources, preferences and other housekeeping items.  From there, he jumps right into UV mapping, which is utilized extensively throughout the training course.  Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software.  Phil covers much requested subjects such as creating and modelling your own clothes, and creating and rendering full scenes.  This course is not for the beginner, and you should be comfortable with the basics of using Carrara before jumping into this training course.

By the completion of this title, you will have had extensive experience in creating, modelling, animating and rendering 3D objects with Carrara.  Comprehensive working files are included with the course, so you can work with the same resources as the author, and learn on the exact files he is using.


Benefits of this Software Training:
 •  Tuition by expert tutors.
 •  Narrated training videos demonstrate the key tools and professional techniques
        helping you to work faster and smarter.
 •  Learning is fast as the trainers guide you using simplistic terms and minimal jargon.
 •  Personal Tutoring - Step-by-step video training from your own desktop.
        Delivered via DVD/CD training or online tuition.
 •  The tutor transfers knowledge to you quickly and effectively.
 •  All the concepts of each application are explained clearly and precisely.
 •  Course works on PC and Mac.
 •  Alternative to a boring book or manual and expensive training courses,
        seminars & classes.
 •  Jump to and from lessons - learn at your own pace.
 •  The visual and practical nature shortens the learning curve compared to standard
        training manuals.


 

COURSE OUTLINE

Free Demo Movies
Managing A Large Scene
Modelling A Cupboard Unit
Accurate Modelling Of The Fuselage
Fitting The Propeller
Setting Up ERC For Ailerons
Final Character Scene
Adapting An Existing Item Of Clothing - Part 4
Carrara Soft Body Cloth - Part 2
Cloud Domes
Adding Details To The Cottage
Modelling Realistic Grass
Adding Walls And Trees To The Scene
Replicating City Blocks To Layout The City
Creating A Smoke Trail With Particles
Creating A Basic Walk Cycle
Modelling Tinsel With Replicators

Good Housekeeping In Carrara
Introduction
Preferences
Production Frame
Memory Management
Managing A Large Scene

UV Mapping
What Is UV Mapping
Approaches To UV Mapping
UV Mapping Tools
UV Map Unfolding

Modeling Furniture
Modeling A Morphing Cushion
Modeling The Chair Arm
Assembling The Chair
Modeling A Cupboard Unit
Modeling The Drawers And Doors
Assembling The Cupboard Unit
Setting Movement Constraints
UV Mapping And Texturing The Furniture
Complete Scene With The Furniture Set

Modeling A Vehicle - A WW1 Airplane
Preparing Templates
Setting Up Your Workspace With Templates
Accurate Modeling Of The Fuselage
Modeling The Wing
Finishing The Wing
Starting Detailing
Detailing The Cockpit
Fitting The Propeller
Setting Up ERC For Ailerons
Setting Up UV Mapping
Producing A Final Render Of The Bi-Plane

Advanced Shaders And Texturing
Layer Lists
Using Operators For Complex Shaders
Setting Up Glow Channel For Illuminated Windows
Local VsGlobal Shaders
Using Displacement For Rocks
Using Displacement For City Blocks

Model Texturing And Rigging
Preparing A Base Figure For Sculpting
Importing A Sculpted Character Model
Painting Bump And Mask Maps
Painting The Color Map
Creating The Skeleton
Attaching The Skeleton
Fine Tuning The Joints
Constraints And IK
Final Character Scene

Creating - Modeling Your Own Clothes
Painting Second Skin Tight-Fitting Clothes
Adding The Second Skin Clothes To A Figure
Adapting An Existing Item Of Clothing - Lesson 1
Adapting An Existing Item Of Clothing - Lesson 2
Adapting An Existing Item Of Clothing - Lesson 3
Adapting An Existing Item Of Clothing - Lesson 4
Adapting An Existing Item Of Clothing - Lesson 5
Adapting An Existing Item Of Clothing - Lesson 6
Modeling A Jacket For Dynamic Cloth
Carrara Soft Body Cloth - Lesson 1
Carrara Soft Body Cloth - Lesson 2
New Settings For Dynamic Cloth - Lesson 1
New Setting For Dynamic Cloth - Lesson 2
Using Poser To Drape Clothes
Re-Importing Draped Cloth Back Into Carrara
Modeling For A Conforming Top
Defining Groups Ready For Rigging
Scaling And Exporting The Clothes Model
Applying The Rigging In Daz Studio
Loading And Testing Your Conforming Clothes
A Couple Of Cool Things With Conforming Clothes

General Tips For Environmental Scenes
Cloud Domes
Creating Light Domes

Creating A Complete Rural Setting
Creating The Height Map For The Ground
Creating The Ground In Carrara
Starting To Building The Cottage
Completing The Main Cottage Structure
Adding Details To The Cottage
Modeling Realistic Grass
Creating A Custom Tree
Creating Distribution Maps
Texturing The Ground
Adding The Replicated Objects To Our Scene
Adding Walls And Trees To The Scene
Adding Water For The Stream
A Final Rural Scene Image

Creating An Urban Setting
Creating A Lo-Res City Block
Replicating City Blocks To Layout The City
Texturing And Adding Roads
Adding Street Lights And People
Cars And Other Final Details

Special Effects In Carrara
Creating A Smoke Trail With Particles
Trailing Hearts From A Walking Figure
Creating A Basic Walk Cycle
Refining The Walk Cycle
Turning The Walk Cycle Into A Reusable Clip
Creating Bends In A Mapped Road
Road Through A Landscape
Roads Through Terrains - A Second Example
Exploding A Balloon
Creating A Panorama With A Spherical Image
Making An Animation With A Panoramic Image
A Shaft Of Light
Using Carrara To Make Your Own HDRIs
Modeling Tinsel With Replicators
Using Terrain As An Ocean Surface
Animating Dynamic Hair With A Proxy Figure
Faster Lighting Of Dynamic Hair

Course Conclusion
Useful Carrara Resources
Tips For Product Distribution
About The Tutor




 

 
 
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