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Cinema 4D R11.5 Essentials

 
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Cinema 4D R11.5 Essentials
 

Cinema 4D R11.5 Essential Training covers all the important steps to get up and running with this easy-to-use 3D application. Designer and author Ian Robinson covers the essentials of 3D design, including modeling, animation, and integration with other design tools. Ian explores how to build objects with Cinema 4D’s basic primitives, and how to use light, shadow, and texture to give depth to a scene. He shows the proper use of the powerful animation tools, including MoGraph, to push 3D designs to the limit. Finally, Ian covers how to combine Cinema 4D with other applications like After Effects and Motion. Exercise files accompany this course.

ISBN: 1-59671-604-5
UPC: 6-70557-02862-0
SKU: 02862
Duration: 9.25 Hours
On 1 DVD-ROM

Includes Closed Captions



 

COURSE OUTLINE

Introduction
Welcome
Using the exercise files
Understanding CINEMA 4D bundles and editions
Exploring new features in R11.5
Understanding 3D

1. Getting Started (01:22:18)
Overview of the interface
Using viewports
Translating and moving objects in the viewport
Touring the Attribute Manager
Using the Object Manager
Customizing the interface
Adjusting render settings
Introducing primitives
Modeling with primitive objects
Using deformers to refine objects
Grouping objects
Optimizing models for animation
Introducing keyframing
Creating and applying basic materials
Getting organized with layers

2. Modeling with NURBS (54:34)
Creating splines
Importing Illustrator files
Extruding splines from an imported Illustrator file
Troubleshooting extrude NURBS
Creating and arranging text
Using Sweep NURBS objects
Using Lathe NURBS objects
Using Loft NURBS objects

3. Modeling with Polygons (52:34)
Introducing polygon modeling
Using Extrude
Adding detail with Bevel
Refining a model
Creating and saving selections with selection tools and sets
Connecting objects with the Bridge tool
Using the polygon tools

4. HyperNURBS (10:47)
Smoothing things out with HyperNURBS
Creating organic models by weighting HyperNURBS

5. Modeling Objects 925:58)
Modeling with Array
Array object axis
Modeling with Symmetry
Modeling with Booleans

6. Functions (36:14)
Duplicate
Arrange
Randomize
Transfer
Disconnect and Split
Explode Segments
Connect
Converting modeling objects

7. Materials (34:28)
Exploring material channels
Shaders
Using Bump and Displacement maps
Applying materials to objects caps
Applying materials to a complete model
Placing textures with the Texture tool
Animated textures

8. Lights and Cameras (28:22)
Getting started with lights
Getting started with cameras
Volumetric lights
Using the Exclude feature with lights
Creating and adjusting shadows
Using target lights and target cameras
Setting up three-point lighting

9. Animation (32:47)
Understanding the timeline
Adding and controlling keyframes
Fine-tuning keyframes using FCurves
Animation paths
Linking animations with SetDriver and Driven

10. Rendering and Integration (59:17)
Exploring render settings for stills and animation
Outputting a file using the picture viewer
Setting up tags for After Effects and Motion
Integrating with After Effects
Integrating with Motion 4
Introducing Global Illumination
Fine-tuning Global Illumination
Rendering with Sketch and Toon

11. MoGraph (51:50)
Getting started with MoGraph
Creating MoGraph text objects
Cloner objects
Spline Wrap
Getting started with MoSpline
MoDynamics
Enhanced MoDynamics
Using the Sound Effector

12. Bodypaint (27:21)
Preparing models for BodyPaint
Defining and manipulating UVs in BodyPaint
Painting in BodyPaint

13. Particles (33:18)
Introducing particles
Manipulating particles
Creating a Pyro Cluster
Manipulating a Pyro Cluster
Adding a Pyro Cluster to an animation

14. Finishing Up (06:28)
Collecting and archiving a project
Exploring helpful shortcuts
00:22 Conclusion
Goodbye
 

 
 
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