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Flash Catalyst CS5.5 Essentials

 
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Flash Catalyst CS5.5 Essentials
 

In Flash Catalyst CS5.5 Essential Training, author Mordy Golding transforms static artwork produced in Illustrator and Photoshop into interactive Flash-based microsites and applications, all without writing code. This course covers building a functioning wireframe, importing and editing artwork, triggering state changes using interactions, and publishing a final project. It also includes tutorials on integrating rich media into a site and designing data lists for repeating elements. Exercise files accompany the course.

ISBN: 1-59671-728-9
UPC: 6-70557-02986-3
SKU: 02986


Author: Mordy Golding
Duration: 6 Hours, 11 Minutes on 1 DVD-ROM
Exercise Files: Yes

Includes Closed Captions


 

COURSE OUTLINE


Introduction
Welcome
Key concepts
What's new in Flash Catalyst CS5.5?
Using the exercise files

1. Quick Start: Creating a Wireframe
Planning your project
Setting up your project
Adding components
Defining structure
Adding states
Adding interactions
Adding transitions
Distributing the wireframe

2. Creating a New Project
Starting your project in Illustrator
Starting your project in Photoshop
Starting your project in Fireworks
Starting your project in Flash Catalyst

3. Defining Basic Components
Understanding components
Skinning a button component
Skinning a checkbox component
Skinning a radio button component
Skinning a toggle button component
Skinning a text input component
Skinning horizontal and vertical slider components
Skinning horizontal and vertical scroll bar components

4. Creating and Editing Artwork
Using the drawing and selection tools
Setting object properties
Importing artwork
Editing artwork in Illustrator
Editing artwork in Photoshop
Optimizing artwork

5. Organization and Layout
Using states and layers
Using grids, guides, and rulers
Aligning and distributing artwork
Moving elements between states
Using the Library panel

6. Creating Interactions and Transitions
Understanding interaction types
Creating conditional interactions
Understanding the Timeline
Creating smooth transitions
Defining Move transitions
Defining Resize transitions
Defining Rotate transitions
Defining Rotate 3D transitions
Adjusting basic timing
Creating an action sequence

7. Creating Resizable Applications
Understanding how constraints work
Making elements stretch
Adding constraints to groups
Placing contents off the stage

8. Integrating Rich Media
Creating Flash video files
Placing video into a project
Controlling video playback
Adding sound effects
Integrating Flash content

9. Working with Design-Time Data
Using a data list to define repeating elements
Creating a basic data list: Building the components
Creating a basic data list: Adding the data
Planning a complex data list
Creating a complex data list: Building the components
Creating a complex data list: Adding the data

10. Publishing Projects
Publishing a SWF
Manually adding assets
Integrating a SWF into a web page with Dreamweaver
Publishing an Adobe AIR file

11. Taking Projects Further
Creating custom components
Working with library packages
Using the Code view in Flash Catalyst

12. Working with a Developer
Sending files to a developer
Receiving files from a developer
Replacing artwork and components

13. Goodbye
Next steps




 

 
 
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