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Rhino 4.0 Essentials

 
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Rhino 4.0 Essentials
 

In Rhino 4.0 Essential Training, author Dave Schultze shows how the 3D NURBS-based modeling tools in Rhino 4.0 are used to engineer products from toy robots to full-sized aircraft. This course concentrates on using Rhino 4.0 for industrial design and rapid prototyping, with a review of common 3D terminology using specific examples.  Along with a comprehensive exploration of the Rhino interface, the course includes an introduction to building 3D objects with Rhino's three primary entities: the curve, the surface, and the solid. Exercise files are included with the course.

ISBN: 1-59671-619-3
UPC: 6-70557-02877-4
SKU: 02877


Author: Dave Schultze
Duration: 5 Hours, 48 Minutes on 1 DVD-ROM
Exercise Files: Yes
Software works on: Windows Only

Includes Closed Captions


 

COURSE OUTLINE


Introduction
Welcome
Using the exercise files
Recommended hardware

1. Basic 3D Terminology
Understanding the three types of entities: curves, surfaces, and solids
Comparing Bezier curves, B-splines, and NURBS objects
Comparing isocurve surfaces and mesh surfaces
Setting measurement units and tolerance

2. Navigation
Introducing the viewport
Using construction planes to anchor model design
Changing the way a model is viewed using shading modes
Navigating the viewport with pan, zoom, rotate, and reset controls
Exploring help options

3. Introduction to the Interface
Understanding Rhino's command philosophy
Using toolbars and docking buttons to a toolbar
Navigating the geometry menus using a "department store" analogy
Using the command line and status bar to get feedback
Modifying the nudge control and setting other preferences
Using the Properties window
Opening and saving files

4. Workflow Basics
Creating basic objects: curves, surfaces, and solids
Performing basic transformations
Selecting objects
Organizing a project using layers

5. Drawing: 2D Geometry
Understanding lines and polylines
Building rectangles and polygons
Creating arcs, circles, and ellipses
Drawing freeform curves

6. Modeling: 3D Surfaces
Comparing different types of 3D surfaces
Extruding surfaces to create features in a model
Creating surfaces with lofts
Using Revolve and Rail Revolve to create surfaces
Using Sweep Rail to create a 3D claw
Creating complex surface shapes using Network Surface

7. Modeling: 3D Solids
Introducing solids
Making solids with primitives
Extruding curves to create solids without primitives
Creating unique shapes with the union, difference, and intersection Boolean operators
Troubleshooting solids and Booleans
Editing with the solid edit tools
Creating and transforming holes in solids

8. Modeling Aids
Understanding Rhino's modeling aids
Working with the Grid Snap modeling aid
Using the Ortho modeling aid
Using the Planar modeling aid
Incorporating the Osnap modeling aid into your workflow
Understanding the Project and Smart Track modeling aids
Setting cursor constraints

9. Editing and Transforming Objects
Editing corners with Fillet and Chamfer
Trimming and splitting with curve Booleans
Moving and rotating objects with the Drag and Nudge tools
Copying and pasting objects
Understanding how Rhino uses Undo and Redo
Grouping objects
Scaling objects
Duplicating objects using the Mirror command
Making copies and structured sets using arrays

10. Analysis and Degrees
Using the Analysis toolbar to understand characteristics of a model
Defining degrees of curve and surfaces
Using Rebuild and Change Degree

11. File Documentation and Collaboration
Measuring and labeling values on a model using dimensioning
Creating screen captures for quick proofs
Creating 2D views of a 3D model
Rendering a project

12. Prototyping
Preparing a model for prototyping by confirming that all gaps are closed
Using the "shelling" technique to create wall thickness
Exporting to the STL format for 3D printing

Conclusion
Goodbye




 

 
 
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